﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using yaTDL.Controls;
using yaTDL.Core;
using yaTDL.Core.MVVM;


namespace yaTDL
{
    /// <summary>
    /// Interaction logic for SyncConflictDialog.xaml
    /// </summary>
    public partial class SyncConflictDialog : Window
    {

        /// <summary>
        /// Initializes a new instance of SyncConflictDialog.
        /// </summary>
        public SyncConflictDialog()
        {            

            InitializeComponent();


            this.Top = Application.Current.MainWindow.Top + ((Application.Current.MainWindow.Height - this.Height) / 2);
            this.Left = Application.Current.MainWindow.Left + ((Application.Current.MainWindow.Width - this.Width) / 2);

            this.Owner = App.Current.MainWindow;
            
        }
    }
}
